To answer those who have wondered about Quake II. We will probably
start a server as soon as a version for Linux comes out. Whether the
current server remains is still unclear. This depends alot of what
the QII requires. We will notify as soon as anything happens...
The cause was not the db emptying itself, only an effect among
others... The real cause was the deletion of the file containing all
the registered players on Urda. There is an old version of the file
whose date is unknown :(
Thus I urge everyone to register their playernames again, and at the
turn of the year a new qranking-list for december will be created
along with the earlier.
In other words there will now be a new ranking list for this month,
containing the frags from now on, but at the rebuild this will be
merged (and recalculated) with the data earlier this month.
Great, the database decided to reset itself... damn!
A new will be generated asap
Qwrap is back on the
Check out the amazing features of version 0.42b4!
Announced date of release for Quake II is now december 9'th. For
North America that is. European release date is still unknown :(
q2test-i386-unknown-linux2.0.tar.gz aka. q2test for linux,
The new hardware has been installed, and the server _should_ be up
and running as usual. If interested, check out the
New hardware for the server should arrive tomorrow, so there will
be a (hopefully) short maintainence break starting sometimes in the
afternoon, lasting 'til midnight.
As of today we're also running a temporary teamfortress server at urda7,
so come along, join in the fun and meet similarly uninteresting people!
There was a clanmatch between
Æsir and the Winged Viper Clan which we won
319-228. Also congrats to Zolo for winning the
tilt quake tourney. There
will be another, bigger one, starting in jan-feb.
Apparently we also have a QuakeWorld running on Urdsgjallar. This is
temporary (will probably disappear within a few weeks), but feel
free to try it out. Also just want to remind you all, that if you
need a server for your clan matches, mail us and we'll reserve the
server for your use. Currently looping the qcup22
level made by AE_Walkman & AE_Macloud.
New highly magical smoke inserted into the quakeserver. Should run a
bit faster, now with 16 players!!!!! Aa....mazing ;)
Ooops, we (as in Poltsi :) blew the magic smoke out of our
quake-server Urdsgjallar. Should be
repaired "soon". In the meanwhile you can try playing Quake per
A preliminary betaversion of
quakesort has been done.
Only 2 months 2 Xmas =)
Perunamuusi wanted you all to know, that he and his clan
Nucking Futs has
based on the deathmatch-logs played on the
Quake II test is out!
Shot the old links-page since there
was a lot of old links. Instead put in some fresh ones, and cut down
the amount considerably.
The QTest2 will perhaps be out this weekend according to
Fuck this for a flying lark! Just another proof of how well the
cursed M$ porrgram behaves under 'heavy' load
traceroute to alpha.hut.fi (22.214.171.124), 30 hops max, 40 byte packets
1 trinet-atm-gw.tky.hut.fi (126.96.36.199) 350.365 ms 283.564 ms 364.213 ms
2 * hutnet-gw.hut.fi (188.8.131.52) 759.986 ms 695.029 ms
3 alpha.hut.fi (184.108.40.206) 678.862 ms 744.426 ms 718.080 ms
I bet some hapless user is trying out the 'new improved' Internet
Exploder 4.0 and now floods the net with clueless http-request. My
Yes, I know I may be barking up the wrong tree, but it's
like spanking a really big monkey ;) - Poltsi
Some of you may already have noticed that we now use the revis'ed
maps on our server, which means that a
player using the GLQuake will be able to see artefacts (other
players, weapons, ammo etc...) through water. On the other news, we
still seem to be fishing...
To register yourself to the MTV3-server go to the
page. Note! this is only for finnish players.
The server became tired last night, and went to sleep. should be
running again. On the other news, there will be a major lan-uppgrade
on TF, which means that will last a few days, during which neither
our Quake-server, web-pages, nor the statistics will be
accessible. The uppgrade is scheduled to begin at the end of next
Klaanillamme ei enää ole mitään tekemstä kyseisellä
projektilla. Kaikki tiedustelut voi lähettää Petri Teittiselle,
Clan Aesir is no longer in the quake-tv-project.
All questions about the quake-competition on television should be
directed to email@example.com
Jahas, koulun koneet näemmä toimii taas... eli kysymykset tuosta QTV'stä
Väliaikainen osoite on firstname.lastname@example.org
jonne siis voi lähettää kysymyksiä tosta MTV3 keikasta.
Joo... selvennys tuohon eiliseen...
Matsit pelataan tiistaisin joista tehdään kooste joka muun tilpehöörin
kanssa (haastattelut sun muut) lähetetään lauantaisin. Lähetysaikaa en
tiedä. BTW tämä tiedotus siirtyy MTV3'lle heti kun ohjelman sivut
Tyypilliseen Murphy-ilmiö: koulun koneet ovat offline, joten
email@example.com ei toimaa :(
Just a clarification...
The program will not show the whole 2 hours game online, only a
roundup, with high gib content :).
The machines at the school are offline, so no mail to firstname.lastname@example.org
is received (typical Myrphy phenomen :(
The following concerns mostly finnish quakers, so the detailed
explanation will be in finnish. A short summary in english will be
added to the bottom of this 'newsflash'
Eli MTV3 aloittaa uuden peliohjelmaan syyskuussa, jossa pelataan
MTV3 pistää pystyyn DM-Quake-serverin (ei QW) joka on yleisessä
jaossa, eli kuka tahansa voi ottaa yhteyttä siihen. Kuvauksia varten
serverille pääsee vain rekisteröidyt* pelaajat, jotka
rekisteröimällä sitoutuvat tulemaan seuraavan kuvaukseen studiolle,
mikäli sijoittuvat ensimmäiselle tai toiselle sijalle riippumatta
siitä pelasiko hän edellisen myös studiossa :). Kuvaussessio, ja
matsi, kestää 2 tuntia, ja sijoitus katsotaan yhteenlasketuista
frageista. Sessiot olisivat jokaviikkoisia, toistaiseksi puhutaan
10'tä osasta syksyllä, ja mahdollisesta jatkosta keväällä, ja
alkaisivat syyskuun alussa. Ilmeistesti ohjelma ei ainoastaan olisi
tuon sessiopelin näyttämistä vaan myös haastatteluja, ja eri
versioiden esittelemistä jne...
* Rekisteröinnin yhteydessä pyydetään yhteystiedot, ja se tulee
verkkosivuna a'la Qnick. Osoite ilmoitetaan ASAP.
Niin, ja ensimmäiseen osaan halutaan muutama (~4) klaanihenkilö
puhumaan klaani-ilmiöstä, joista 2 pelaa ensimmäisen rundin
studiolla. Kiinnostuneet voivat meilata minulle:
Jos kysyttävää, niin samaan osoitteeseen.
Jotta ei nyt tulisi älyttömästi turhia meilejä, niin totean
seuraavat asiat. En tiedä tässä vaiheessa mitään mistään
palkinnoista (Andy Warhole: 15 min ehkä?). Miten ne muut 14 pelaajaa
valitaan (nopeat syövät hitaat?) tai miksi DM.
Right, a short description :) A national (finnish) tv-company, MTV3
will start sending a game-program, where two contestants will play
Quake (DM) in the studio on a public server filled with other finnish
players. All players will have to register prior to the match, and
the two top players are obliged to be at the studio next time the
show goes off (weekly), hence only finnish players can register. No
prize-Ferraris, only 15-min fame :). Besides the match itself there
will be interviews, presentation of different Quake-flavors and
whatnot. Both server and registration-page will be announced asap.
One year since this site were started, yippee!
FYI our clan is on summervacation 'til late september, so hold those
As some of you may have noticed, the
Qranking doesn't work anymore. Thanks for
this goes to Poltsi, who succeeded to alter the quakesort-script,
without taking a backup. Please remind him of this 'good'
deed with a rocket. Funny enough this happened just before he was
forced to make a trip back home.
qranking fingerservice was offline for a while. A more secure
version is now in use.
The reason to the absence of Playmate was
simple. He was off to the Americas, working as a secret tactical
advisor for Mr Deep B, who as we all know fragged Mr K real good!
Right, a totally insane thought has hit us. We are prepared to host a party at the concrete
version of Urdsgjallar located in Espoo. We would like to know how
many are interested to participate and meet fellow finnish quakers.
The event would be purely a social happening, not a tournament due
to insufficient hardware, and it would happen on the second weekend
in June (7.6). What we provide is:
Of course if quakers outside Finland are interested in participating
they would be considered honorary guests. Feel free to spam this
piece of news on relevant quake servers and irc-channels.
- A roof over the head during the the party and after.
- Sturdy concrete walls, this place still stands after a *WILD* party...
- Beverages for sale for thirsty campers (*MUST* be over 18 years old).
Changed the sys_ticrate to 0.05 from 0.1 on our
server, which seems to have taken some
of the jerkiness away. Even some modemplayers said that the game is
better now, go figure... Also the player database is now updated
every 20 minutes. PS Has any1 seen playmate,
his parents are worried. Please contact the
local authoritives if you have
any information about the missing person.
Ok, after killing some more critters residing in the Ranking system,
we regenerated the statistics for this
month. Now, what we need is some smart
feedback about what should be
included in the sorting criterias.
Squashing a few bugs, resulted in a reseted player database, so all
you fragbaits get another chance...
Ok, the qnick-qwrap *seems* to work, so the
registration can commence. Just be sure
to use * as masks, especially if you connect via a modem bank. Those
belonging to a clan, can put their clan email, if they so desire...
The new qwsv seems to be stable enough, but because it has a weird
dprint (everything was written to the client console, *not* to the
server console, we wont be using that. Instead we now run unixded,
with the qwrap, and the new quakesort, which replaces the old
serverlogs. This all is still much under construction, so expect
bugs (and report them, thnx) in
the new logs. Oh, yes, and the old player registration file is
*poof* gone. Do NOT register yet,
since the qwrap doesn't support the new registered-file format.
We are testing the new qwsv on our server, which is why the normal
is not in use this weekend.
Ummm, because it happens to be a national
new qranking will be published 'a
few' days later :) Remember, don't use the RL while you drink,
swallowing a rocket is a painful experience! Klaara Wappen, o' samma
Had a match against WeW, Lost
137 to 131.
A rematch against the
Swedes. Got beat up again 1982 to 1656. Perhaps next time ;).
On the other news, forgot to mention that
qranking has been online for some time
now. Do remember that we will be deleting all registrations at the
turn of the month, so if you want to be listed after that,
reregister yourself after 1.5 00.00 am.
The new ranking system can be previewed
Got the server back online. The
qranking is still of though.
The motherboard is dead, so there will be no quakeserver, until
another one is donated.
*Sigh* just as the gateway seems to have come back online, the
server dies :( :( :(. No cause is jet established, but there is
heavy suspicions of a late motherboard. Any contributions helping
the situation are appreciated.
All nicks must be reregistered next month. This is due to the
large amount of redundant nicks registered now, and the additional
information(valid email, real name) we want of each nick. Moreover
the ranking-programs will change somewhat. our wish is that one user
register only one (as in 1) nick. If you feel compelled to
play under another name, don'register it. If the database grows too
much due to multiple nicks, we will be forced to renew this action.
A match between Finland and Sweden was fought on a QuakeWorld
server. Flu and Rive represented our clan on the Finnish side. Sadly
we lost the battle
1457-901. On the good news, the old gateway was restored, and it
*seems* to work better.
Still no cure for the freezing of the server :( An educated guess
is, that the gateway, which has a atm out to the rest of the world,
while the intranet is at the end of an ethernet, dies, when trying to
stuff 115 mbit/s (or whatever the atm is) to 10 mbit/s ethernet.
In the meantime try using
FAQ's server at
faq.dmi.tut.fi:26000 for LPB's, or faq.dmi.tut.fi:26001 for HPB's
Still no cure for the occasional freezing of game for those
connecting from outside the trinet (tf.hut.fi or tky.hut.fi). We
suspect it is a devious plot of the lan-admins, who plan to take
over the 'top 40'-list. Speaking
of which, there is a new qranking
version, which now puts the unregged players as regged player by the
name... 'player'. We also changed the values of each weapon. Here
are the new values
Axe - axe 4.0
SG - shotgun 2.0
SSG - supershotgun 1.4
NG - nailgun 1.5
SNG - supernailgun 1.3
GL - grenadelauncher 1.2
RL - rocketlauncher 1.0
LG - lightninggun 1.1
TF - telefrag 0.4
SC - suicide 0.0
Anyone playing outside the trinet (local net), may have suffered of
a massive packet loss, which symptoms resembles those of ping
flooding. This is because the gateway-software changed from
something good to a M$-nt :-[ Yet another proof. Admins claim that
netplay is the reason... go figure. Anyway, this prob is outside our
grasp. Finally made the
report-page of HQC challenging
us, which ended in our victory 98 - 188
Another fingerservice! Try
After some time, our list of clan-pages works again, as the
original page, from
which this is derived, is up again.
email@example.com is now more
verbose. Use finger firstname.lastname@example.org
to get some central statistics. The last field (gain)
shows the points/frags-ratio. Ax-murder highly ranked
players to increase your gain.
Any person using the stooge-bot, hacked or unhacked, or other
similar proxy-bot, on our server
will be banned. Both his playername and the client ip.
You can finger the ranking with:
'finger email@example.com'. For example try
this, as an example of imbedding the finger in your web-page.
The server went down last
night because of hd-error. Donations of any sum are appreciated ;)
Later Well the server should be up again, as i seems to have
been suffering from some broken inodes.
Hoho! got tired of all those pay us
to increase the load of your server-arsholes. People like this
should not be allowed to breed. Even if the 'two-bricks'-method were
to be used.
Not that I want to sound like 'I told you so', but... there now
seems to 'exist' in a Client side bot, or rather cyborg, that works
the reflexes for you. Right, great, and as it has been made public,
a group of lame-ass quaker-wannabees have hacked it not to respond
to the usual 'no bots' command (no suprise). Just what we
wanted. Dogs you can trust sometimes, cats never, and
On the bright side, its less than 10
months to xmas - Poltsi
At last, some joy, as we took a fast
rerun with the NOCY, and won
with 111 - 153. Time to have a beer ;)
Another battle lost, this time
to Marduk, who spanked us 255 - 210.
First match this year against
NOCY, which we lost. Final score 373 - 329, buhuu!
The new ip-adress for our quake-server
is 220.127.116.11. The servername (urda7.tf.hut.fi) is the same.
Created the ban-list-page. It contains
the names / hosts currently banned as well as the reason. The page
is for the moment updated manually, but a script will do it regulary
10.2.1997 ( this was written in the past )
Both our quakeserver and TFÂ´s www-server
changes IP-numbers at 10 am. Probably nothing will work for a while.
Qwrap reached v 0.41
Those of you players, who got less frags on the
statistics lists than in Quake, a
possibility is that you have killed people with spaces in their
names. this is a bug in Quake 1.01 which allows space in a name.
It seems that another way to distort the
statistics of this server is to play team
with someone else, backing up, and not killing each
other. Especially on small levels the pair can keep the rest of
players underweaponed, picking easy kills. No more of that. Since
most of the 'customers' playing on our server are lone wolfs (or
wolfettes in some case), this restriction is well motivated.
Any teamplayers will be banned from now on, for a undefined period.
There will be a major change of the subnet ip-adresses, so connecting
to our server with the ip-adress will not
work, currently we don't know the adress, but we'll inform as soon
as the information is available
The player database has been regenerated from the qwrap-logfiles!
You can stop holding your breath now. ;)
Qnick barfed on qranking, and as a result the player database was
emptied :( This is not a _major_ problem (Javahead :), since we have
the original log files. The problem _should_ be fixed during the
qnick reached v.14 and now supports logging.
This server was down for some time last night due to a uncooperative
scsi-card. This haven't still been fixed, instead another machine
does the serving. There will be random breaks in the near future,
that will affect the qranking pages, but
not the quake-server.
Well, there was a small problem with the
qranking pages, but that is hopefully
fixed now, and the older pages will be linked again at the turn of
this month. For your pleasure, the December links have been put back
Back to Æsir HomePage
Mail concerning these pages can be sent to: poltsi plus aesir at seven seven seven dash team dot org
Last modified: Sun Jan 4 07:20:05 EET 1998